Scientific Games Patent Infringement Lawsuit Dismissed, Wins Decision as United States District Court for the District of Nevada Dismissed Case with Prejudice
Scientific Games announced today that the patent infringement lawsuit that was filed over 5 years ago against its subsidiary company Bally Technologies, has been dismissed. The US District Court in Nevada dismissed the case with prejudice.
The suit was filed in 2009 by Table Max Gaming and Vegas Amusement. The infringement patents that triggered the lawsuit are US Patent Nos. 5,688,174, 6,921,337, 7,201,661 and 7,575,512. Table Max and Vegas Amusement alleged that Bally Technologies breached the patents related to devices used for electronic table games.
The suit claimed that the system structures used in the Table Max multiplayer games were infringed from the above mentioned patents, but Bally Technologies proved the validity of the patents through the United States Patent and Trademark Office. Scientific Games purchased Bally Technologies for more than $5 billion last year.
Scientific Games Corporation features a gaming portfolio that provides instant and draw based lottery games via lottery based and gaming servers worldwide. They are one of the leading developers for technology based services and products pertaining to the lottery and gaming market across the globe.
Scientific Games’ “stronger together” motto comes to light, more so now than ever by winning the dismissal of the infringement lawsuit.
Last month Scientific Games announced its move from its corporate headquarters in New York to Las Vegas to establish a primary U.S. manufacturing operations facility since its acquisition of $5.1 billion buyout of Bally Technologies last year. The buyout cemented the company as the world’s largest lottery system and equipment providers.
“Completing the Bally transaction brings together two exceptional organizations with a common culture of innovation and customer focus,” Isaacs said in a statement. “We are excited by the opportunities that will be created by combining each organization’s core strengths in developing engaging gaming entertainment products.”